

1 ABOUT THE MOD
1.1 Basics |
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1.2 Teams |
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--1.2.1
Great Britain Britain was also the first country to deploy heavily armoured vehicles. |
| --1.2.2
Imperial Germany Germany was the first to make use of such weapons as Gas and the Flamethrower (Along with france). |
| --1.2.3
Australia and New Zealand Army Corps |
| --1.2.4
The Ottoman Empire Turkey was on the defending end of the failed 1915 Gallipoli campaign. |
| --1.2.5
Canada Canada is known for their famous actions at Vimy Ridge and Kitchener's Wood. |
| --1.2.6
France France is well known for their large part in the war (Possibly the largest), And being the first to use Flamethrowers. |
2 WEAPONS
2.1 Britain |
| --2.1.1
Rifles Rifle,
Pattern M1914 Mk. III: |
| --2.1.2
Machineguns |
| --2.1.3
Pistols |
--2.1.4 Explosives Hand Grenade,
1916 No. 5 "Mills Bomb": Smoke Grenade,
No. 27 Mk. II: |
2.2 Canada |
--2.2.1 Rifles Rifle,
Ross, Mk. III: |
--2.2.2 Machineguns Machinegun,
Hotchkiss, Mark 1: Auto Machinegun,
Colt, Model 1895: |
--2.2.3 Pistols Pistol,
Colt .45 M1911: |
2.3 Germany |
--2.3.1 Rifles Gewehr,
Mauser Modell 1898: Karabiner,
Mauser Modell 1898: Tankgewehr,
Modell 1918: |
--2.3.2 Machineguns Leichtes
Maschinengewehr, Maxim 1908/15: Maschinenpistole,
Schmeisser 1918: |
--2.3.3 Pistols Pistole,
Modell P 1908: Pistole,
Mauser C-1896: |
--2.3.4 Explosives Stielhandgranate,
Modell 1915: Kugelhandgranate,
Modell 1915: |
2.4 Turkey |
--2.4.1 Rifles Mosin-Nagant M.1891: Gewehr,
Mauser Modell 1902: |
--2.3.3 Pistols Revolver,
Nagant M.1895: |
2.5 Special |
3 CLASSES
3.2
Rifleman Note: As with all the classes, this information is not finalized. |
--3.2.1
Britain Side-arms: Note: (?) means it is an idea to consider. Artillery: Armour: Equipment: |
--3.2.2
Germany Side-arms: Artillery: Armour: Equipment: |
--3.2.3
Turkey |
3.3
Officer An Officer's presence may provide some bonuses and morale boosts (Such as speedier captures and better use of equipment). And Officers are the only ones who can give orders and direct artillery strikes. |
--3.3.1
Britain Side-arms: Artillery: Armour: Equipment: |
--3.3.2
Germany Side-arms: Artillery: Armour: Equipment: |
3.4
Support |
--3.4.1
Britain Side-arms: Artillery: Armour: Equipment: |
--3.4.2
Germany Side-arms: Artillery: Armour: Equipment: |
3.5
Marksman |
--3.5.1
Britain Side-arms: Artillery: Armour: Equipment: |
--3.5.2
Germany Side-arms: Artillery: Armour: Equipment: |
Further Classes are under discussion. |
4 GAMETYPES
4.1 Incursion Incursion is an objective based game mode, with infantry and possibly vehicles. |
--4.1.1
Basics Spawning:
Players
spawn in waves, and the more players that are dead at the time, the
longer it takes to sally-up and reinforce; And each time the team
spawns, their Spawn-tickets are drain by a few, if a team runs out
of Spawn-tickets, they can no longer spawn. |
--4.1.2
Goals Spawn-Tickets: If an entire team is dead and has zero Spawn-tickets, they are defeated, and the enemy is victorious. Spawn-tickets can be increase by completing certain objectives. |
4.2 Entrenchment This game mode is being planned. |
4.3 World War World war is an all out team-death match game mode, and may or may not be seen in the mod. |
--4.3.1 Basics Spawning:
Players
spawn individually. There are no spawn tickets in World war, rather
the game is limited by a time or score limit. |
--4.3.2
Goals Score-Limit: If a team reaches a pre-set score limit, they are victorious. |
5 MAPS
5.1 Western Front Maps in the western front are best in France, belgium and other such countries. All maps with Germany are on the Western Front. Map objectives are being determined. |
--5.1.1 Loos When: September 25-28, 1915 Who: British Expeditionary Forces & Germany Army Terrain: Damaged town. Large metal bridge with towers. The battle of Loos comprised part of the French and British Artois-Loos Offensive, in autumn 1915. The attack followed a four-day bombardment, and the release of 5,100 canister of chlorine gas, much of this gas blow back at the british trench, killing seven men. Although the 2nd and 3rd BEF corps captured the town of Loos, the offensive was an overall failure on the british end. |
--5.1.2 Second Battle of Ypres When: April 22 to May 24, 1915 Who: British Expeditionary Forces & Germany Army Terrain: Ruined city. Large cloth hall and St. Martins church. In april 1915, Erich von Falkenhayn launched germany's only major offensive on the western front during 1915, who was focusing on the russia in the east. The battle was also the first in which gas was used, and 5,700 canisters of chlorine gas were released on the morning of april 22nd 1915, against Canadian and French Territorial Division soldiers. Germany, after taking several miles of ground from the allies, were defeated in the town of Ypres on may 24th, but continued to bombard it to complete ruin. The battle ended with some 69,000 allied and 35,000 german casualties. |
--5.1.3 The Somme Offensive When: July 1 to November 18, 1916 Who: British Expeditionary Forces & Germany Army Terrain: Dirty british trench, large german trench with some concrete buildings. No Man's Land filled with craters, barbed wire, and bodies. The Somme offensive was the largest allied attack during 1916, north of the Somme river between Arras and Albert, and is remembered for the record of over 58,000 british losses on the first day. The main purpose of the offensive was the divert german war efforts from Verdun, where the french were suffering heavy casualties. The attack was preceded by an 8-day bombardment of the german lines, by nearly 3,000 british & french guns, and a Creeping Barrage in front of the infantry. On july 1st, 27 Divisions - 750,000 men - over 80% of which were the British Expeditionary Forces (BEF), the defenders were 16 divisions from the Second German Army. Not only did the preliminary bombardment fail to destroy the german barbed wire and bunkers, but it also ruined any chances of a surprise. By the end of the offensive on the 18th of november, the allies had gained 12 kilometres of ground, and lost an estimated 620,000 men, while it is estimated that the germans lost around 500,000. |
--5.1.4
The Battle of Cambrai When: November 20-30, 1917 Who: British Expeditionary Forces & Germany Army Terrain: Large german trench, dry dirt covered No Man's Land, no mud or craters. The 1917 battle of Cambrai represented the first time tanks were used in large numbers, previously being deemed to be of limit use in combat, and were no longer valued for surprise tactics. In late November 1917, Third Army commander Julian Byng, britain's Commander-in-Chief Sir Douglas Haig (although Haig wasn't interested at first), and Lieutenant-Colonel John Fuller launched an attack on the Germany Hindenburg line at Cambrai, with 476 tanks, six infantry divisions, and 14 squadrons of RFC planes, plus 2 divisions of Cavalry. The germans were pushed back 6km on the first day alone, and the british gained control of Flesquieres on the second day. Although virtually all momentum had been lost. The germans launched 20 divisions of troops and regained nearly all ground lost to the british, using the Hutier infiltration tactic. Although the british failed to gain the breakthrough they had hoped for, this battle demonstrated the power of tanks when used in force. |
--5.1.5 The Battle of Vimy Ridge When: April 9-12 , 1917 Who: Canadian Army Corps & Germany Army Terrain: Large german concrete fort and bunkers, dirty, crater laden No Man's Land. Some 12 kilometres northeast of the Arras, Yimy Ridge ridge became important early in the war, due to its over looking view of the allied-held town, and was captured by the germans in 1914, where they built heavy concrete fortifications. In late 1916, the Canadian Corps were to recapture the ridge, under command of the british general Julian Byng. Preparations for the attack consisted of a miles of tunnels and a three week british artillery barrage, and a creeping barrage to move directly ahead of the infantry. The offensive was launched on April 9th, and within the first half hour, the Canadian 1st division, under command of Arthur Currie, captured the first german line, and within the hour, the second had also fallen to the Canadians, and by April 12th, Canada had captured the entire ridge. The offensive was judged as an excellent success, and was the single most successful allied-offensive in 1917. Although Canada suffered 14,200 casualties, and the germans faced a higher 20,000 casualties. |
5.2 Gallipoli Front The Gallipoli front has the location of the failed British/ANZACs offensive in 1915, against Turkish army forces. Gallipoli maps are being determined and wrote up. |
6 PLAYER
6.1 Stamina Stamina affects your ability to perform certain actions, and it is drained by various things. Draining: Stamina is drained by Sprinting, Jumping, Climbing objects, Using certain weapons, and other such actions. Affects: Have little or no stamina results in not being able to run, jump, perform various actions, and decreases your ability to keep your weapon steady when aiming down the sights. Regaining: By not running or performing tiresome actions, including fire you weapon a lot, you will steadily regain your stamina. Long-Term: If you draining you stamina too often and too much, you will start to regain it slower, and drain it faster. These affects take awhile to wear off. |
6.2 Sprinting By Sprinting you can greatly increase your speed for a short while, although Sprinting drains your stamina very fast, and you cannot fire or aim your weapons while Sprinting |
6.3 Stances The mod will feature various stances, each with benefits and ailments. Standing: The default stance, you move the fastest when standing, and can perform all actions, although the cannot steady you weapons as well as when in the other stances. Crouching: When crouch you are lower to the ground and can aim more accurately, although the cannot sprint and you move slower than when standing, and some actions cannot be performed. Proning: When in prone, you are laying on you front, you can aim very accurate and are hard to see and hit, although the cannot perform most actions, including melee attacks, you also move very slow while prone. |
7 GAMEPLAY
7.1 HUD The mod will have minimal HUD (Heads Up Display), displaying only very vital information. Ammunition: The HUD will display how many clips/bullet you currently have. It will not, however, show you have many rounds you currently have loaded into your weapon. Life: Your life will not be displayed on the screen, as there are not hit points in the mod, although the HUD will inform you of where you are hit. Dying: Your death in the mod will be determined by where you get hit, not by hit-points or a life-meter. Using a fully-modeled locational damage system, the mod will deal you death with a shot to the head or heart (but a slow death with a heart shot), but cripple you with a leg or foot shot, although you may still bleed to death from a severe injury, even if in the leg. Wounds cannot be heal - there were no medics or doctors on the front in the First World War. Chat and Kills: The HUD will show chat from other players, system messages, and radio commands (But not voice commands). The HUD will also say when a player has killed another player, and with what weapon. Map and Compass: You can press and key to bring up a map of your locations, that displays legends and objectives, as well as a compass to guide you around. You cannot perform normal actions while your map is up. There is no crosshair, the only way to aim is with Iron-sights, firing from the hip is not very useful. |
7.2 Scoring A player's score is based on his Kills, Deaths, and most importantly his Objective completion points, which are awarded for completing or helping complete objectives. Points: The player receives Ten points for completing primary objectives, and Five points for secondary objectives. A player with high points will be ahead of players with good Kill to Death ratios, but few points. Kills & Deaths: The player receives a kill point when he kills a member of the opposite team. Two kills are deducted for killing a team mate. You receive a death point when you are killed by any player, or by yourself. Switching teams does not count as a death. Victories: You receive Two points when your team is victorious over the enemy. Also, you receive an extra 5 points if you get the winning kill or complete the last objective. |
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