Via E-mail:
Joining applications can be sent to us via E-mail at this address: stormrep@gmail.com. E-mails should be under the subject "Joining TSS".

Via Forums:
If you wish to join through the Forums, you can make a post about it in the General section. Your post should have the proper contents, as with E-mails.

Application:
Applications (Via E-mail & Forums) should include information about your experience modding. Samples of your work, and whatever other information you see fit.

Positions available:

Texture Artists:
-Must have experience with a 2d art program (Photoshop, Paintshop Pro etc.)
-Must be able to create realistic tiling map textures, In the power of 2
-Skill with normal/bump mapping is not required, but very much desired.

Skinners:
-Must have experience with a 2d art program (Photoshop, Paintshop Pro etc.)
-Must be able to create detailed, Realistic textures for at least one of the following:
Weapons
Vehicles
Characters
Static Meshes
-Experience with UVW mapping is not required, but is a major plus.

Mappers:
-Must have experience with VALVe's Hammer editor
-Must be able to create believable maps, based in real world locations
-Must be able to make areas such as Trenches, Large fields, and Destroyed Towns.
-It is preferred that (With the help of coders) you can create destroyable objects, and objectives (Capture points and the like).

Animator:
-Must be able to create and export animations for Half-Life², using a major 3d package (3dsmax, Maya, XSI)
-Must be able to rig and physique 3d models with bones
-Must be able to work closely with modelers and historians to create realistic and accurate animations.

Sound Artist:
-Requires the ability to create realistic and historically accurate, high-quality sounds for Weapons, Ambience, and various others.
-Must be able to create sounds compatible with Half-Life²
-It is preferred that sound artists can import sounds into the Source engine.

We are also accepting other positions that are not listed here.

What we expect:
Here at the Storm of Steel, we expect team members to be hard-working and able to meet deadlines, and work well with other team members to accomplish goals. We also expect you to spend at very least a few hours a a week, and keep us updated on your work once a week.

What you get:
By joining the mod you can expect:
-Having your work recognized in a total conversion.
-Working with a hard working, dedicated team.
-Exclusive access to all internal releases.

-Access to private mod information and discussions - All voices are heard.
-Help from private team members and private resource & info databases.
-Access to the private team File Transer Protocol (FTP).

 



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